- Código:
class cSom
{
public:
__int32 iSomGame; //0x0000
__int32 iBGM; //0x0004
char _0x0008[56];
};//Size=0x0040
class cScreenInfo
{
public:
DWORD ScreenWidth; //0x0000
DWORD ScreenHeight; //0x0004
__int32 ColorQuality; //0x0008
char _0x000C[52];
};//Size=0x0040
class cConfGame
{
public:
DWORD iGama; //0x0000
DWORD iSuavizacao; //0x0004
__int32 iConfQuali; //0x0008 0 = baixo, 1 = medio, 2 = alto, 3 = controle do usuario
__int32 iCartuchosVazios; //0x000C
float iVerFlash; //0x0010
char _0x0014[4];
__int32 iFAnisotropico; //0x0018
__int32 iFTrilinear; //0x001C
__int32 iMapaAmbiente; //0x0020
char _0x0024[4];
__int32 iSombra; //0x0028
__int32 iBloom; //0x002C
__int32 iEfeito; //0x0030
__int32 iSangue; //0x0034
char _0x0038[8];
};//Size=0x0040
class cPlayerInfo
{
public:
char _0x0000[4];
__int32 index; //0x0004
char _0x0008[12];
char Name[20]; //0x0014
char _0x0028[4];
__int32 *Object; //0x002C
__int32 Kills; //0x0030
__int32 Deaths; //0x0034
char _0x0038[44];
__int32 HeadShots; //0x0064
char _0x0068[12];
__int32 Team; //0x0074
char _0x0078[4];
__int32 isDead; //0x007C 0 = vivo, 1 = morto
char _0x0080[652];
PlayerInfo* PlayerNext; //0x030C
char _0x0310[3376];
};//Size=0x1040
- Código:
#define Pitch 0x37A0B6F0
#define Yaw 0x37A0B6F4
#define Roll 0x37A0B6F8
#define CharacterFX 0x379EB514
#define BypassChat 0x375FC3F0
#define BypassMenu 0x375FC380
#define SoundAdress 0x379D98FC
#define ScreenAdress 0x379D993C
#define ConfAdress 0x120B0AC0
#define ViewPort 0x7DBE58
#define World 0x7DBE70
#define View 0x7DBEB0
#define Projection 0x7DBEF0
Créditos
Gellin, We11ngtom, Coder.Fail, luizimloko